The lighting when Sam puts on the glasses didn't feel like it emphasized that they were giving him an ability enough, so I decided to fix this in post production. I originally planned to create an effect where lightning was coming off the glasses while a shocking effect would course through Sam. I followed this tutorial (http://cgi.tutsplus.com/tutorials/how-to-make-an-awesome-electric-shock-effect--ae-26175) to help me achieve my intended effect, however this tutorial used a lot of paid third party plugins so I had to find alternative methods. I used the rotoscope tool to only focus on his eyes and the glasses, then when it comes to the scene where the glasses fly away I moved the rotoscoping focus to the plasticine flying away while having some remnants around his eyes still. I used the find edges effect to sharpen out the areas that were going to be shocked then used hue & saturation to turn the saturation down to 0, to reduce the noise find edges had caused. There was too much black in the area so I turned lightness up quite a bit until it was mainly white. To break up the shocking effect and to make it less stable I made a new solid layer and added a fractal noise effect to it then experimented with the settings so that only parts of the rotascope showed rather than the whole thing. I added an expression to the evolution tab of the fractal noise so it would randomise and made it a large umber so it would be random for each frame. I finally added a glow effect to the comp and made it green to match the lighting. I stopped following the tutorial at this point and carried on just adjusting the settings to the glow effect and the other effects until I was happy with how it looked. I decided against adding lightning to this scene as I felt the glow effect perfectly conveyed the idea I was going for with the glasses and it may have overpowered the effect.
I knew while filming that I would need to add smoke to the smoking scene in post so I researched if this was possible before I filmed. After watching a few tutorials with different methods I decided on using the Particle Playground effect to simulate smoke. After changing the colour, adding a blur effect and playing around with the other settings I added a wiggle expression to the direction of the smoke coming from the cigarette to make it more realistic, and for the other smoke parts I manipulated the direct manually as the direction changes when the shot does. I found this very easy to do and the actual hard part was tracking it to the scene as I had to do this manually frame by frame.
The last scene felt a bit empty so I used the lightning tutorial from earlier and skipped to the adding lightning part, but when I realised it was just one effect (Advanced lightning) I stopped following the tutorial again and experimented with the settings myself. I quickly rotascoped the Envy demon out and made multiple layers so there would still be a background shot of him going at the same time. I added a wiggle expression again to the direction as I feel these are really useful for making randomised movements appear more authentic. I used the opacity node to make the lightning appear and disappear which I feel really added to the the dramatic end. Because the original shot I filmed was very dark I had to use a brightness and contrast effect to the rotascoped layer so that when the lightning appeared the Envy demon would also light up as though it was real.
I really wanted the title effects to be interesting and to stand out so people would remember the name of my film, and I found this tutorial for an effect I liked (https://forums.adobe.com/thread/924230) but unfortunately after following the steps I realised the shatter effect wasn't working for me, and after trying for awhile to find out why or what the problem was I decided it would be more time effective to just make a simple title screen. The good thing about this is that now it won't take away anything from my film or seem out of place.





No comments:
Post a Comment