Friday, 20 May 2016

Modeling Humans

This is the head for the character that I took out of my animation due to not having time to model and animate the character. The character was originally going to be paired with the Gluttony demon but I realised they weren't essential to the story and cut them out. This was created using Sculpy and painted with acrylic paint. I had to use a hairdryer to harden the Sculpy around the eyes so that the beads wouldn't melt and to allow them to be moveable when I animated.


Before baking the model of Sams head I pressed the eyes and face pieces into the head to ensure they would slot in perfectly when it came to putting him together. This worked really well for keeping the faces in place whilst animating. I created the hair by rolling Sculpy into a lot of strands which I then attached to the head before baking.




I created the hands, feet and head for all the human characters out of Sculpy which meant they wouldn't be moveable in my animation.


To fill out the clothes for all the human characters I used cotton wool and placed it in the right positions using a sculping stick. This padded out the clothes well and hid the armatures. This also stopped the clothes from moving while animating the characters which was really useful.







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