I haven't been able to use tie downs due to a design flaw in my characters feet because of this when doing the walk cycle he lost balance and fell off the table and broke in multiple places. To fix this problem I had to re-sculpt a finger and his ear from Sculpey then dried it with a hair-dryer as I was unable to place him in the oven at this stage because other parts may have melted. He fell off the table a second time and the 3D printed forehead snapped along with the fingers on the other hand. This was a harder problem to fix because I had to either sculpt a new forehead or get it 3D printed and painted again. To fix it I decided it would be cheaper and faster to sculpt the forehead out of Sculpey but then this made the character head heavier which in turn made him even harder to support and I needed to use the rig for the duration of filming.


I used Dragonframe to control the lighting and camera for my film. This module was the first time I had used Dragonframe so when filming the animatic, sloth test and character turn around's, I tested various lighting possibilities and played around with the program so that when it came to filming there was no surprises and I would know my way around so there would be less mistakes.
Over time Sam's armature became loose at his hips due to the glue I had used to secure them from breaking, and this eventually restricted his leg movements a lot and made it harder to animate walk cycles.
When filming my last scene the tripod broke and wouldn't tighten, because I was doing a zoom into the demons face the camera moving wasn't an option so I had to wrap the camera and tripod in masking tape to keep it from falling down. Even though this worked reasonably well I can still see a slight movement of the camera as it zooms in which is unfortunate but beyond my control.
The following pictures are from while I was filming and the last picture is a moment where I had to swap the replaceable face mid scene to make Sam gasp at seeing the Sloth demon. This was hard to do because I had to be extremely careful and make sure I didn't move the character too much because otherwise it would have messed up the scene.
No comments:
Post a Comment